SUMMER S.T.E.A.M. CAMP

FOR ACADEMICALLY GIFTED STUDENTS

3RD ANNUAL SUMMER S.T.E.A.M CAMP FOR ACADEMICALLY GIFTED STUDENTS

Fulton Science Academy S.T.E.A.M. Camp provides fun hands-on activities in the areas of Science, Technology, Engineering, Arts and Mathematics to develop new skills, expand creative thinking, and foster team building and new friendships.

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open to all Georgia Advanced and gifted students in 1st Grade through 8th Grade

FSA S.T.E.A.M. Camp is taught by an award winning staff, occurs in an easy two-weeks day camp format, and is designed to be both fun and full of learning!


Activities include Math Games, Hands-On Science Activities, Multi-Media Art Projects, Robotics, Computer Programming, and 3D Animation.


Campers are divided into grade levels to better tailor activities, instruction,

supervision, and content for a more engaging and fun experience!

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LOCATION

3035 Fanfare Way Alpharetta GA 30009

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CAMP DATES

1ST SESSION: JUNE 6, 2016 TO JUNE 17 FOR 1O WEEK DAYS


2ND SESSION: JUNE 20, 2016 TO JULY 1 FOR 1O WEEK DAYS


Since both sessions are identical and will include same content, families may choose either of the dates to register based on their available summer dates.

Cost: $600 per camper for a session

This amount includes all materials, instruction and snacks.


Students are responsible to bring their own lunch.


Each student will be given a certificate for the successful completion of

FSA S.T.E.A.M. Camp for the Academically Gifted

SPACE IS LIMITED!!! FIRST COME, FIRST SERVED!

REGISTRATION

Please be informed that 5th & 6th grade level in 2nd session is now full.


To register, please fill out this ONLINE REGISTRATION FORM and send your check payable to "FSA" to Fulton Science Academy Private School by April 29, 2016.

Address: 3035 Fanfare Way Alpharetta GA 30009

Please see the details of each course content below.

MATH & SCIENCE

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Fulton Science Academy Private School is known for its strong math and science program. Summer camp participants will have an unforgettable 10 day-experience during math and science activities. Our summer math and science activities are project based and minds-on & hands-on activities that are designed to be more focused on real-life applications than a math course during the school year.


MATH

DAY 1: Dream House Project I

DAY 2: Dream House Project II

DAY 3: Math Games

DAY 4: Graph Mania Activity

DAY 5: Graph Mania Activity II

DAY 6: Designing Math Board Games

DAY 7: Playing Math Board Games

DAY 8: Budget Project

DAY 9: Geometry & Art Project

DAY 10: Math Games


SCIENCE

DAY 1: Building a Thermometer

DAY 2: Bridge Construction

DAY 3: Egg Drop Challenge

DAY 4: Dissection

DAY 5: Building a Hovercraft

DAY 6: Hoop Glider

DAY 7: Bottle Rocket

DAY 8: Growing bacteria

DAY 9: Observing Microorganisms under Microscope

DAY 10: Dissection

ART

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1ST & 2ND GRADE

Using the amazing illustrations of Eric Carle as inspiration, students will spend two weeks creating artwork with a variety of media. His familiar stories such as The Very Hungry Caterpillar, The Very Lonely Firefly, and The Grouchy Ladybug will help spur students on to create such projects as glow-in-the-dark firefly sculptures, finger painted paper mass production activities (landscapes, mobiles, etc.), and block print series. Just like the artist- our studio will be messy and fun this summer!!


3RD & 4TH GRADE

Architectural Design around the world will be the inspiration for this group of summer artists. Students will investigate castles around the world and use the their favorite aspects from several designs to inform their own permanent sand castle sculptures. Famous garden and landscaping designs will be studied so students can use them as inspiration for mosaic garden tiles. Finally, the best part of summer is spending time at an amusement park. Students will study the basic physics that make their favorite roller coasters so much fun and then use art tape to create their own model loosely based on the real thing!


5TH & 6TH GRADE

Many students are familiar with only one form of Japanese art- Anime. However, many students have not studied what lies as inspiration for the backdrop of some of their favorite series- the subtle beauty of the Japanese paintings and block prints. Intricate block prints created by Japanese artists through the centuries make wonderful inspiration for students to create block prints and paintings of their own. To ensure success and foster artistic confidence this camp will be a combination of projects that are teacher guided and student choice. Students will become familiar with block printing procedures and acrylic and watercolor painting techniques.


7TH & 8TH GRADE

The oldest students in art camp will be granted with some of the most responsibilities- using carpentry tools! Our theme will be “Art that is Larger than Life!” Students will study giant mobiles by artists like Alexander Calder and large abstract sculptures from artists around the world. Students will learn design strategies to create stable, stunning works of art and the goal will be to create at least one giant finished piece to take home at the end of the two-week session. Media choices will be varied and individually decided upon.

COMPUTER

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1ST & 2ND GRADE

Code.org


Students will create computer programs that will help them learn to collaborate with others, develop problem-solving skills, and persist through difficult tasks. By the end of this course, students create their very own custom game or story that they can share.


3RD & 4TH GRADE

Scratch


With Scratch, you can program your own interactive stories, games, and animations. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. In this camp, students will be able to create their own games and improve their coding and design skills.



5TH & 6TH GRADE

App Inventor


MIT App Inventor is an innovative beginner's introduction to programming and app creation that transforms the complex language of text-based coding into visual, drag-and-drop building blocks. The simple graphical interface grants even an inexperienced novice the ability to create a basic, fully functional app within an hour or less. Students will be given fun projects as making calculator, games, app for different goals, use and test their apps.



7TH & 8TH GRADE

Blender

Blender is a free but heavyweight program for developing 3D animations. It's powerful and complicated. The goal is to provide printable step-wise instructions for using the complicated interface with projects that are suitable for 7th and 8th grades.

ROBOTICS

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1ST & 2ND GRADE

Junior FIRST Lego League Kit and WeDo Programming

Lesson1: What is in box?

Lesson2: Introduction of WeDo software

Lesson3: WeDo software vocabulary List

Lesson4: WeDo software Sound List

Lesson5: WeDo software background List

Lesson6: WeDo software Shortcut List

Lesson 6: Junior FIRST Lego League bricks, sensors, gears, pulleys and belts

Project: Each team will design, built and program their Everyday Simple Machines project

Project: continue on Everyday Simple Machines project


3RD & 4TH GRADE

Lego NXT Robotics System and Programming For Beginners

Lesson1: What is in box?

Lesson2: The NXT bricks

Lesson3: Introduction of 3D Lego Digital Designer

Lesson 4: Designing First robot

Lesson 5: Building first robot

Lesson 6: Introduction of NXT Programming

Lesson 7:

· Move Blocks

· Move Exercise

· Loops

· Loop Exercise

· Wait Blocks

· Wait Exercise

· Sensors

· Sensor Exercise

· Switches

· Switch exercise

Project: Each team will design, built and program their own sumobot for sumobot tournament.

Sumobot tournament.


5TH & 6TH GRADE

Lego EV3 Robotics System and Programming For Beginners

Lesson1: What is in box?

Lesson2: The EV3 bricks

Lesson3: Introduction of 3D Lego Digital Designer

Lesson 4: Designing First robot

Lesson5: Building first robot

Lesson 6: Introduction of EV3 Programming

Lesson 7:

· Move Blocks

· Move Exercise

· Loops

· Loop Exercise

· Wait Blocks

· Wait Exercise

· Sensors

· Sensor Exercise

· Switches

Switch exercise

Project: Each team will design, built and program their own sumobot for sumobot tournament.

Sumobot tournament.


7TH & 8TH GRADE

Activity 2.1.1 VEX Build

Activity 2.2.1 Observing Mechanisms

Activity 2.2.2 Mechanical Gears

Project 2.2.3 Windmill Construction

Activity 2.3.2 Robot Behaviors and Writing Pseudocode

Activity 2.3.3 Using ROBOTC


Activity 2.1.1 VEX Build

Engineers must communicate their solutions to a problem. Sometimes engineers communicate verbally and sometimes with written text and/or sketches. Communication is the tool that keeps all aspects of the design process on track. When the goal of a project is not shared or is not obvious to everyone, communication falls apart and often the project is not completed within its constraints.


Student will build a VEX® model and then communicate to a partner exactly how to build the same model, given the same pieces.


Activity 2.2.1 Observing Mechanisms

When you are riding a multi-speed bicycle up a steep hill, what do you do? Most likely you shift gears in order to get more power with the same amount of effort. Sometimes when a standard shift or four-wheel drive vehicle is being driven up a steep incline, the driver will downshift or engage the four-wheel drive in order to gain more torque. Can you think of other examples where force or torque is changed to make a task easier?


This need to change speed and torque is a problem common to machine tools, robots, automobiles, and airplanes. In this activity studet will study several techniques developed over the centuries to accomplish this task.


Activity 2.2.2 Mechanical Gears

What do a guitar, a bicycle, an eggbeater, and a sewing machine have in common? They all use gears to increase, decrease, or redirect power. Gears come in all sizes. A mechanical wind-up watch has very small gears, while the gears used to lift a bridge to allow ships to pass underneath are huge. Different gear configurations are used for different purposes.

In this activity student will build gear assemblies and observe how they are used. This information will come in handy when your class designs and builds an automated factory assembly line.


Project 2.2.3 Windmill Construction

Using your knowledge of the mechanisms recently built in class, design and build a solution to situation A, described below. Then modify your solution to solve the problems described in B. Each of the situations requires a change in direction of motion by 90º but requires a different input/output speed relationship. Each of the structures you build will need to incorporate a mechanism to change the direction of output and possibly the input/output speed relationship. Your structure must be stable, rigid, and must hold the gears in proper relationship to each other.


Activity 2.3.2 Robot Behaviors and Writing Pseudocode

A behavior is anything your robot does: turning on a single motor is a behavior, moving forward is a behavior, tracking a line is a behavior, navigating a maze is a behavior. There are three main types of behaviors that we are concerned with: basic behaviors, simple behaviors, and complex behaviors.


Activity 2.3.3 Using ROBOTC

ROBOTC is a C-based programming language for robots. When used with the VEX® platform, ROBOTC can provide hours of creative and educational fun. ROBOTC includes real-time syntax checking, compiling and contextual help, and auto-completion of functions and variables. It has a debugger, allowing you to step through your program, set break points, and track variables or watch the code execute on your VEX® model.

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Fulton Science Academy Private School

Award Winning Educational Excellence Serving Advanced and Gifted Students Pre-K through 10th Grade